Category Archives: Apple

Link: Apple’s Product Placement in Mass Media →

So glad Gruber linked to this, as it was something I’d always wondered about: Apple has spent decades strengthening its subtle but powerful grip over Hollywood, and unlike many companies, says it never pays for its products to appear on … Continue reading

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Link: New Maps in iOS 6 →

9 to 5 Mac with the scoop. This is one area that Apple has been dependent on a third-party for, and using in-house software/development will seal the deal in terms of having complete control over the OS. I don’t really … Continue reading

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Link: The Alternative →

John Gruber: My advice to Microsoft would be to go after Android, hard. Make Windows Phone the carriers’ best friend. Target your advertising on BlackBerry holdouts and dissatisfied Android users. Position Windows Phone as the alternative to the iPhone.

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Link: Facebook “App Center” →

I wonder how paid apps will work. Knowing the relationship between Facebook and Apple, I doubt this will be an issue. Right?

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Link: iPad Keyboard Prototype →

This is a slick solution to a really big problem with using the iPad as a production device. Typing is really great, but editing could be way better.

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Link: Apple iPad takes 95% of all tablet web traffic →

I especially love the graph at the bottom of this piece. At first, the chart seems normal… until you read the title.

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From iOS to Windows Phone: Act 3 (The Verdict)

Tarun wraps up his Windows Phone Review by giving his ultimate verdict. He also tells us the next steps to make the Windows Phone a serious competitor. Continue reading

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Link: Gabe Newell Says Valve-Apple Meeting Didn’t Happen →

Kotaku reveals in an interview with Gabe Newell, co-founder of Valve, that Tim Cook did not actually visit the company after all: No one here was meeting with Tim Cook or with anybody at Apple that day. I wish we … Continue reading

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Weekly Download #36: Nokia’s Abysmal Quarter, More on Instagram, Sony, Nest, Apple & Gaming, Patents

In this episode, Chris and Tarun discuss Nokia and what “restructuring” means, more on the Instagram+FB deal; Sony’s downfall story and how it relates to similar Apple competitors; Nest vs. Honeywell; Apple and a potential partnership with Valve; our favorite … Continue reading

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Link: The nVidia Failing GPU Saga Continues →

Rarely do we post any negative Apple articles, but this was a very interesting case that seemed worth sharing. The potential for a class-action lawsuit is rising.

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Link: Apple & Samsung Agree to Discuss Settlement →

Could the patent wars be ending soon? Doubtful…..

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Link: WP7 Can’t Beat iOS & Android in Europe →

The flagship Nokia phone isn’t doing so hot in Europe. Sean Ludwig reports for VentureBeat: “No one comes into the store and asks for a Windows phone,” an anonymous European mobile executive told Reuters. “Nokia have given themselves a double … Continue reading

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Link: Could Instagram Have Become a Successful, Independent Business? →

Martin Bryant provides a few ways Instagram could have grown, but most of them sound pretty boring: in-app purchases, subscriptions, advertising, brand partnerships and data mining. I look at 500px and why it is so popular, and wonder if Instagram … Continue reading

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Link: Falling Behind →

Sony Corp. – A tale of dominance and downfall. A great piece by Hiroko Tabuchi with the NYT.

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Link: Apple + Valve? →

Interesting scoop from AppleInsider. Games have definitely been a focus of marketing for Apple, especially with the iPod touch. One can only imagine a bigger partnership moving forward.

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Link: Allegations Against Apple in Plain English (PDF) →

This was actually an informative read, whether you agree or disagree with the US. (via Marco Arment)

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Weekly Download #35: RIM, IE, iPad, Lumia and Windows Phone 7.5

Tarun and Chris cover some news from last week on RIM’s continued failures, IE’s rise in marketshare, and (what else) the iPad doing amazing. Then, Tarun discusses his thoughts on Windows Phone and provides an overview of the Mango experience. … Continue reading

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Link: The Mac Goes Corporate →

About 46% of corporations now issue Macs to employees, up by half in just two years. “The use of iPads and iPhones in the workplace is creating increased awareness and consideration of Macs,” said Frank Gillett, vice president and principal … Continue reading

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Link: iPad As A POS Disruption →

Square has already started to implement the iPad as a POS system for local merchants. Fast Comapny’s Kit Eaton looks at how Revel Systems is taking this to the next level. The firm is partnering with Best Buy’s Geek Squad … Continue reading

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Link: People Really Like the iPad →

ChangeWave Research reports that 98% of iPad customers are satisfied with their device. The biggest reason? The retina display.

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Weekly Download #34: Windows Phone, Google, RIM

In this episode, Chris and I talk about the upcoming Lumia 900 launch in the US; the “Smoked by Windows Phone Challenge”; Google’s loss of who they are; and RIMs continued falterings. Podcast: Play in new window | Download (Duration: … Continue reading

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Link: The Lumia Push →

The first comment from user “Top Gear” seems to hit the sentiment I had on the nose: Bad news for Android. Not so for Apple. People don’t buy iPhones because their carrier rep recommends them. They buy the iPhone because … Continue reading

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Link: iPhone Outsells BlackBerry in Canada →

John Paczkowski, AllThingsD: A humiliating reversal for RIM’s BlackBerry, which just four years ago was outselling the iPhone in Canada by a nearly five-to-one margin. While losing traction like this among the hometown crowd isn’t a massive strategic defeat, it’s … Continue reading

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Weekly Download #33: the New iPad, Apple TV, Draw Something, Mike Daisey

This was some amazing, top-notch reporting by Chris and myself. Chris griped about the new iPad (and we discussed why there is no “number”); the Apple TV as a hobby; Zynga acquiring OMGPOP; the entire nonsense of Mike Daisey and … Continue reading

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Link: Zynga Purchases “Draw Something” Developer for $200 Million →

Peter Kafka with the details: People familiar with the company tell me it has recently been netting around $250,000 a day from the game — that’s after Apple takes its 30 percent cut. Wow.

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