Link: The nVidia Failing GPU Saga Continues →

Rarely do we post any negative Apple articles, but this was a very interesting case that seemed worth sharing. The potential for a class-action lawsuit is rising.

Posted in Apple | Tagged , , , | Permalink | Comments Off on The nVidia Failing GPU Saga Continues

Link: Why Voting Rights Is Awesome →

WSJ reporting on the Instagram acquisition:

Companies generally prefer to bring in ranks of lawyers and bankers to scrutinize a deal before proceeding, a process that can eat up days or weeks.

Mr. Zuckerberg ditched all that. By the time Facebook’s board was brought in, the deal was all but done. The board, according to one person familiar with the matter, “Was told, not consulted.”

Posted in Business, Facebook, Social Networking | Tagged , , | Permalink | Comments Off on Why Voting Rights Is Awesome

Link: Apple & Samsung Agree to Discuss Settlement →

Could the patent wars be ending soon? Doubtful…..

Posted in Apple, Business, Samsung | Tagged , , , , , | Permalink | Comments Off on Apple & Samsung Agree to Discuss Settlement

Link: Twitter: “We will not join the patent wars” →

Adam Messinger, VP of Engineering:

The [Innovator’s Patent Agreement] is a new way to do patent assignment that keeps control in the hands of engineers and designers. It is a commitment from Twitter to our employees that patents can only be used for defensive purposes. We will not use the patents from employees’ inventions in offensive litigation without their permission. What’s more, this control flows with the patents, so if we sold them to others, they could only use them as the inventor intended.

Posted in Business, Politics, Social Networking, Twitter | Tagged , , | Permalink | Comments Off on Twitter: “We will not join the patent wars”

Link: WP7 Can’t Beat iOS & Android in Europe →

The flagship Nokia phone isn’t doing so hot in Europe. Sean Ludwig reports for VentureBeat:

“No one comes into the store and asks for a Windows phone,” an anonymous European mobile executive told Reuters. “Nokia have given themselves a double challenge: to restore their credibility in terms of making hardware smartphones and succeed with the Microsoft Windows operating system, which lags in the market.”

Posted in Android, Apple, Business, Google, iOS, Microsoft, Mobile | Tagged , , | Permalink | Comments Off on WP7 Can’t Beat iOS & Android in Europe

Link: Nokia Lumia 900 on AT&T Website →

Could it be possible that AT&T is only listing it as sold out to generate buzz?

Posted in Business, Microsoft, Mobile | Tagged , , | Permalink | Comments Off on Nokia Lumia 900 on AT&T Website

Link: Could Instagram Have Become a Successful, Independent Business? →

Martin Bryant provides a few ways Instagram could have grown, but most of them sound pretty boring: in-app purchases, subscriptions, advertising, brand partnerships and data mining, it could also have gone into administration that happens sometimes to companies, click here to learn more about this.

I look at 500px and why it is so popular, and wonder if Instagram could have done that for mobile. Would people want to pay for the photographs people took on Instagram? Could the mobile photo marketplace exploded? Would people find art in mobile photography? Instagram believed in many of these questions, and perhaps there could have been more exploration in the space.

Posted in Android, Apple, Business, iOS, Mobile, Social Networking | Tagged , , | Permalink | Comments Off on Could Instagram Have Become a Successful, Independent Business?

Link: Falling Behind →

Sony Corp. – A tale of dominance and downfall. A great piece by Hiroko Tabuchi with the NYT.

Posted in Apple, Business | Tagged , , | Permalink | Comments Off on Falling Behind

Link: Apple + Valve? →

Interesting scoop from AppleInsider. Games have definitely been a focus of marketing for Apple, especially with the iPod touch. One can only imagine a bigger partnership moving forward.

Posted in Apple, Games, iOS | Tagged , , | Permalink | Comments Off on Apple + Valve?

Link: When David Fights Back →

Nest has responded to Honeywell’s claims of patent infringement:

Despite the fact that Honeywell is an “industrial behemoth” with revenues that exceeded $36 billion in 2011, Nest says the company hasn’t innovated. “That ‘blah-looking controller’ on the market today is very often from Honeywell, which has long dominated the thermostat market, but has yet to generate a device that offers ordinary consumers as much as the Nest Learning Thermostat,” Nest claims.

Posted in Business, Politics | Tagged , , | Permalink | Comments Off on When David Fights Back

Link: Allegations Against Apple in Plain English (PDF) →

This was actually an informative read, whether you agree or disagree with the US. (via Marco Arment)

Posted in Apple, Politics | Tagged , , | Permalink | Comments Off on Allegations Against Apple in Plain English (PDF)

Weekly Download #35: RIM, IE, iPad, Lumia and Windows Phone 7.5

Tarun and Chris cover some news from last week on RIM’s continued failures, IE’s rise in marketshare, and (what else) the iPad doing amazing. Then, Tarun discusses his thoughts on Windows Phone and provides an overview of the Mango experience.

Play
Posted in Apple, Business, Design, Facebook, iOS, Microsoft, Mobile, News, Podcast, RIM, Social Networking | Tagged , , | Permalink | Comments Off on Weekly Download #35: RIM, IE, iPad, Lumia and Windows Phone 7.5

Link: AT&T Lumia Launch a “Plop” →

Raimo Lenschow, a Barclays analyst quoted in this AllThingsD piece by John Paczkowski:

Our admittedly anecdotal check of 10-15 stores did not find a single one that was open — a significant barrier to sales. We found promotional materials for the Lumia — banners, display cases, etc. — unevenly prepared during our window shopping. The promotional messages on the answering services for the stores was in fact for the iPhone.

The whole article paints an ugly picture of unpreparedness by AT&T, which is incredibly saddening given the amount they spent  in PR. It is up to the phone itself to make sales, since AT&T and Nokia seem to be driving it to the ground.

Posted in Business, Microsoft, Mobile | Tagged , , | Permalink | Comments Off on AT&T Lumia Launch a “Plop”

Link: Best Buy CEO Shakeup →

Best Buy announced this morning that its CEO, Brian Dunn is resigning and board member Mike Mikan will be taking over. While the CEO change is unexpected, it is is not all that odd given the number of problems we’ve seen with Best Buy lately..

Posted in Business | Tagged , , | Permalink | Comments Off on Best Buy CEO Shakeup

From iOS to Windows Phone: Act 2 (The Experience)

Note: This is a continuation of a series on the Windows Phone. See Part 1 for the motivation for this review.

It’s truly amazing to have a unique experience with the same underlying concepts. The Windows Phone is just another smartphone OS. It can check the weather in your area, give you directions, send media-rich messages and let you post to Twitter. You can get that with iOS, Android, Symbian, Meego, or whatever other flavor of smart there is. But the Windows Phone takes the classic elements of what has become commonplace and rediscovers the context of why we engage in these activities on the go. Mobile interaction affords fast, yet engaging motions that demand just a tiny bit of attention in your everyday life. Get in, get out. That is Microsoft’s goal. If you are looking for a large development pool, tons of third-party apps, and a widget based UI, you’ve come to the wrong place. This is about changing opinions. It’s about making things new.

Act 2: The Experience

This is Part 2 of an in-depth analysis of the Windows Phone, from a dedicated i-system user. Part 1 covered my motivation for moving away from the Apple ecosystem. It wasn’t easy to take the leap, given the strong connections to everything thus far. But, the effort that it took (minimal in some ways) made the experience more worth it. Thanks to some handy assistance from Google Sync, it was almost too easy to break away and hit the reset button. I’ve been using the phone for about a week since that time, and have slowly gathered my thoughts in my little notebook as I went.

Hardware

I had a white iPhone 32GB 4S. A person on an internet forum initiated the trade and sent over a Lumia 800 that was sold in Italy, I suppose. You can’t get the Lumia 800 in the United States unless you buy a gaudy bundle that is sold at Windows Stores for an atrocious sum of money. It is probably the lousiest retail decision (other than, perhaps, a recent blunder of selling the Lumia 900 on Easter Sunday). The Lumia 800 comes with the following:

  • The device, sporting 16GB internal storage, or half of what my iPhone had.
  • An AC adapter, but made for Italy. The cable is micro USB, though, so I took an old Apple charger and tossed aside the sync cable.
  • A rubber, condom-style case. The phone fits snugly and it actually does a decent job protecting the matte-black exterior.
  • A very terrible set of Nokia earbuds, much like Apple’s. They are black to match the device (Does the Cyan include matching earbuds?).
  • Instructions. A booklet of them, actually.

Unboxing is similar to an iPhone: the Lumia is on top in all of its glory, followed by the innards. In fact, the accessories also sit at the bottom, separated in three compartments. I thought it was nice they included a case with the phone, though Apple has also had its share of including free things, too. A friend of mine commented on how the case takes away from the design. Again, like the Apple bumper, the case has a function beyond its aesthetic: without the case, the phone easily slips out of your hand. There were a couple of times where I would take the phone out of my pocket and do a quick ninja maneuver to catch the phone before it hit the ground. And I’m not a clumsy person: my iPhone 4S was in pristine condition when I traded it away.

I tend to sympathize with many others‘ opinions about the hardware design, but there are some critical faults as well. The build quality is impressive, and I appreciated the heft of the device. It feels lighter than an iPhone 4S, even though it is 2 grams heavier. Finding the sim tray and charging port was easy enough: they are both behind two doors at the top of the device. The sim tray is only accessible if you open the top door for the charger. Nokia’s design principles differ in this way, as Apple is a huge proponent of making sure that no devices contain moving parts. Having the small door doesn’t really bother me too much, as it only stays open at night when the device is charging. I miss the oleophobic screen found on iOS devices, but it is easy to wipe the front glass with your pants to resume viewing.

The Three Navigation Buttons

On the right side of the device are three buttons: volume controls, sleep/wake, and shutter control (top to bottom, respectively). Contrast this with Apple’s iPhone, where only two buttons and a switch can be found on the left. This points out an interesting design distinction. I use my phone in my right hand. While my thumb naturally falls on the button side of the device on the Lumia, the index finger would be the primary input on the iPhone. My thumb is a bit “overworked” on the Lumia because it is also used as the primary input method of navigating the UI while quickly checking email or notifications. I haven’t experienced any fatigue, but I have made the mistake of hitting the sleep/wake button on accident a few times because of how it is positioned directly in the middle of the right side.

The device is far too soft. The vibrator is subtle. One vibration for an SMS, and two for an email. Repetitive vibrations for a phone call, but all alerts would be missed if you are more than 2 feet away from it. I’m not sure how this changes with the 900, but I suspect it may not be by much. Along with physical subtly is the audio softness. It is far too quiet. I love to listen to music loudly: in my car, at home, at a concert, wherever. I can barely hear when an SMS/phone call comes along unless it is about 25/30 (an arbitrary number system, by the way). But worst of all is the call volume. For some reason, they changed the numbering from 30 to 10 notches. Maximum volume (10/10) is the only volume that you would want to set a call at, and to hear the other side requires your ear to be just on the right spot so that the small hole at the top of the device can pump what it can like the Little Engine that Could. For all of the software annoyances the phone may have, this one physical woe tends to trump them all.

In a word, the camera on the device is meh. It can definitely take pictures, and gets the job done, but it reminds me of “just another phone camera”. It is no wonder why the iPhone 4/4S is the highest for device uploads on Flickr and Twitter. It is also no wonder why app developers have profited from iOS camera abilities. I have barely used the camera since I tried to earlier in the week, just because it is so awkward to use. It may seem a bit egotistical for Apple to place the camera at the top left of the device (when looking at it on the back), but it actually makes sense in practice. I found that I was fumbling with hand position when attempting to take a picture with the Lumia; however, it may be only because of my prior experience. The flash on the device renders photos over exposed, and low light pictures are subpar. If I wanted to capture yet another terrible bar photo, the camera does the job. But if I wanted the beautiful family memories that you see on Apple commercials, I’ll bring my Nikon P300 instead.

The last hardware element to mention are the array of haptic buttons at the bottom of the device: back, windows, and search. The back button always takes you to the previous screen state you were in. Much like a browser, this means that if you were in a previous app, the back button will still get you there, eventually. Interestingly, this is where Microsoft decided to include its version of application switching. Holding the back button reveals a cover-flow style of windows that allows one to switch from state to state, finding the application you want to resume in. I discovered this entirely by accident.

It gets even more complicated when you play around with the feature: all roads lead to home. For example, if I start up the device and navigate to mail, I can use the windows button to go back to the live tile home screen. If I navigate to messages, Windows will save the mail screen state I last used and open the messages application. If I navigate to the home screen again, I can hold the back button to take me back to messages, or back to the mail screen state. However, if I press the back button while in the mail screen state for the second time, I cannot activate application switching for mail. In other words, every app remembers a timeline of its usage: once I progress to home, I am done with using the application, and the phone no longer remembers I had done so. Contrast this with the iPhone: an app is only removed from memory if I purposefully close it. Otherwise, that screen state persists as long as there is memory in the device. I suspect this software decision stems from the hardware limitation of a single core processor in the 800, though the 900 probably doesn’t do much better in this aspect. This in depth report only points out a small annoyance, though one that takes getting used to from an iOS user perspective.

A global search option would be handy if it wasn’t so deprecated in iOS itself. Tapping search actually launches the Bing application. Here, you are greeted with a nice pretty background and a search bar at the top. You can also use the context navigation bar at the bottom to search with your voice. Voice search has built in features like song detection, so there is no need for Shazam or another third party application. That was one of the many pleasant surprises I had when using the device. But, my prior experience with iOS seems to block my need to search at all. Apps are the new way of finding information. When you unlock an iOS device, the home screen greets you, not spotlight. On a Windows Phone, you get the tile screen, not Bing. Search is not a priority, and yet it is a dedicated button on the device. I tend to wonder if the feature was only added for symmetry of inputs on the bottom of the device itself, rather than for functionality. In any case, Bing is there if you need it, and perhaps I will drift to it as a go-to fact checker over time.

Software

Recall the famous quote by Alan Kay, an inspiration for Steve Jobs and Apple design:

People who are really serious about software should make their own hardware.

The Lumia was created by Nokia, and Microsoft created the operating system. Both companies are engaged in a long term strategy, and reading between the lines emphasizes the importance of the Windows Phone in hardware design, rather than Nokia making causing Microsoft to make compromises. While Microsoft doesn’t have complete control of the hardware manufacturing process, they have enough control to provide high level decisions to Nokia. The partnership is provides a level playing field of comparison between iOS and Windows Phone, and it isn’t valid to suggest that Apple should have the upper hand. In general, the following quote serves as a baseline for my critique:

Let me just put this bluntly: I think it’s time to stop giving Windows Phone a pass. I think it’s time to stop talking about how beautifully designed it is, and what a departure it’s been for Microsoft, and how hard the company is working to add features.

Josh is right, and it harkens back to John Gruber’s quip of “grading on a curve“. If a category of non-iPhone smartphone continues to be legitimate, innovation will stall for as long as the company survives. A gold standard is a goal, not a wall.

A Breathing OS

Windows Phone Mango breathes under your fingers. Tap the lock wallpaper and witness a bouncing upward. This is to que a person to finish a sliding gesture to reveal the previous screen state. Move from screen state to the next and witness the icons flying out of the left and from the same spot, as if you were flipping the pages in a book. Contrast this with Apple’s icon interaction, which shows icons flying in and out of all the edges, drawing eyes to the center of the screen. From my perspective, I appreciate the playfulness of the Windows Phone with these little elements, as it makes me feel like my interaction is like reading a book or telling a story. In a way, the phone reveals this to be a maxim for the design: your life in a phone. Every page of your life is written and turned as you interact with your phone. Every motion pens another piece to the big picture.

The home screen is when obvious is brought to the surface. An icon is an entry point – a gateway to a new experience on a dynamically changing screen. Icons traditionally provide information as an afterthought on iOS, with the exception of Calendar which shows the current date. On WP7, icons may be the only thing you need to get information about the application. Icons are arrayed on a board, that has an infinite space between a definite beginning (the top) and end (the bottom). The board evolves into a dashboard when the icons provide information on the front. For example, the pinning the weather for your local area turns a simple cloud icon into a contextually aware tile, that shows a vector simplification of the current weather state, the temperature, and the city that I’ve pinned. (right now it is Mayan-like sun and 62 degrees). Other examples include SMS, eMail, and your phone call log: All show the number of elements that are new or unread. This is not as far of a departure from iOS, as one can find badges as indicators for the icons instead. The Zune (music/iPod) app pulls a picture of the artist playing from the Marketplace database and applies a Ken Burns effect as a background of the tile. The People tile is a 3×3 grid of tiles that flip around to reveal people synced from various social services (more on this in a bit). The Me tile is intended to be a home base for all of your social networks, allowing to post a message to all connected services in one swoop. The tile reveals the face of the user, followed by any notifications that have been gathered  across the services connected to it: Facebook, Twitter, LinkedIn, and more. To summarize, the new tile system provides a refreshing look at content. Tiles simulate the dynamic nature of one’s increasingly connected life, and also provide a means for a fast interaction. Get in, get out, and get back to life.

Unification Has a New Name

Segoe UI design:

Segoe UI is an approachable, open, and friendly typeface, and as a result has better readability than Tahoma, Microsoft Sans Serif, and Arial. It has the characteristics of a humanist sans serif: the varying widths of its capitals (narrow E and S, for instance, compared with Helvetica, where the widths are more alike, fairly wide); the stress and letterforms of its lowercase; and its true italic (rather than an “oblique” or slanted roman, like many industrial-looking sans serifs). The typeface is meant to give the same visual effect on screen and in print. It was designed to be a humanist sans serif with no strong character or distracting quirkiness.

I’m no font expert, but the key words that pop out at me are: open, friendly, readability, and humanist. The first three are cliché enough to gloss over, but the last one strikes me as another design maxim. What does it mean to be humanist? The Apple dictionary says:

An outlook or system of thought attaching prime importance to human rather than divine or supernatural matters. Humanist beliefs stress the potential value and goodness of human beings, emphasize common human needs, and seek solely rational ways of solving human problems.

Since most of this definition emphasizes being human, we hit another road-block. Did Windows make an impossible standard, or one that was too easy to beat? Either way, Segoe UI meets the bill of elements the font needs.

I bring the font to question because it is the center of the unification that Windows has attempted to create. Windows 8, XBox Live and Windows Phone are all united in the Segoe presentation, so it makes sense that the execution of the style should be nothing short of perfection. This concept, married with the tile layout, is the entire aesthetic for the next generation of Microsoft devices.

In usage, Segoe UI does a good job with presenting a lot of information in a flexible way. By removing pictures and making text the important focus, it is easy to augment a window to include more text (i.e. more information). Thanks to the AMOLED display, the text is not impossible to read or overwhelming because the contrast makes the text jump out, much like an e-ink device. On the other hand, I quickly missed the retina display — having font at pin sharpness would complete the narrative like feel that phone attempts to showcase, as much of the experience would be like writing a biography. Sometimes the fonts get a bit too large, and it makes me wonder what the other ways the phone could use the real estate.

Design Woes

It’s my job to be an expert at ux/ui/ix design. In order to be an expert, you need practice in the field for thousands of hours. As such, I have seen numerous interfaces, input mechanisms, and application environments. The inputs that are natural to me may be completely novel to someone else — a majority of new WP users may be mired in the complexities of smart phones, simply due to inexperience with the basic interaction elements that have surfaced: icons, pull tabs, swipes, and more.

The Windows Phone is designed for moderate experts. To these designers, the elements of interaction that are the baseline for all smartphones are common knowledge — something that is learned only through experience, not orally. It started with the iPhone, and has evolved for the past 4 years.

The WP employs many gestures to get around the system, especially left-to-right swiping to move from state to state. For example, the messages application uses left/right swiping to access the either current threads or online people connected with your Windows Live account. The left/right swipe can be employed almost anywhere on the screen, but the up/down swipe to view more content within the tab is only possible on the content itself. In other words, you can swipe from tab to tab anywhere on the screen state, but up/down swiping is only possible in the pane that moves in that direction. Contrast this behavior with iOS: left/right swiping is almost nonexistent. The only iOS app I have seen using left/right swiping as a primary interaction method is Google Currents (which is awful). Instead, iOS apps typically use a dock to move from one tab to the next, encouraging users to customize the dock of the application (á la the iPod app) to view different tabs. Curiously, WP also uses encourages developers to have buttons on the bottom of many apps, to add a tab or to view settings. Thus, users have two very different paradigms of interaction in the same app: buttons or swipes. It escapes me as to why the distinction is made, and my only theory can be to tie in the overall Segoe aesthetic — a useless gesture for usability purposes.

This is an appropriate time to introduce the information density problem that Casey Johnston points out:

For the density part, the apps and settings of Windows Phone hew closely to the OS’s spacious design principles, but sometimes at the cost of making information accessible. Often apps split too much between too many menus, requiring several swipes to access all of the options. In other cases, the large fonts that characterize the OS take up too much valuable screen real estate.

The problem is exacerbated on the Lumia 900, which has additional physical real-estate but the same 800×480 resolution of the 800. So, not only are headers large, but they feel bloated when the resolution is stretched to a smaller pixel density. Instead of making use of the new found space in the 900, the same amount of information is displayed in the disjointed button/swipe fashion, leaving users to determine what options or contexts exist by exploring the app itself. This can get pretty cumbersome in Mail: swipes take you through different message types: all, unread, flagged, urgent. The bottom buttons take you through different options: a plus button lets you compose a message, a list button lets you select items in a list, a refresh button and a magnifying glass. Touching the “…” symbol lets people view what the buttons actually mean, and provides people even more options for customizing the inbox view and more. It is quick to see how a new smartphone user is overwhelmed with the amount of customization one app has. Dealing with the status quo is okay, until reasonable questions like linking email boxes tend to frustrate users. Like Casey points out, there must have been some usability studies or the like that lead Microsoft to believe in these decisions, but perhaps they are misguided if the audience is a new smartphone user.

Portrait is the primary orientation, with many landscape design variations created as an afterthought. Email can be viewed in landscape, but Zune cannot. Mail includes a most curious margin on the left side when viewed in landscape, but that same margin is not taken care of on the Twitter application (this margin has only one element: the time). Information dense applications are stuck in portrait mode (People), and I’m left to wonder how imaginative they could have been (an address card for each person in landscape) had they taken a second look at the application. This is why iOS tends to delight people: you get two different experiences in the same application. Portrait gives people an overview of information, and landscape gives people a more in depth look (stocks.app, calculator.app, etc.). This philosophy is lacking in the Windows Phone: a landscape orientation is just a stretched version of the portrait version. The problem is not unique to Windows applications — all of the apps I’ve downloaded from third-party developers employ the same lackluster thinking.

My Favorite Things

The bad and the ugly are balanced by many high points on the Windows Phone OS: threaded messages, a smart address book, and comprehensive plug and play. All of these features are a result of deep thought about the core of the WP experience — the social connections we make everyday. It is becoming more and more apparent that managing these connections is a worthy problem space, so WP takes the information in all of the social networks a person participates in and gives them context in a person’s life by weaving them together.

Threaded messages gets an instant applause. It’s as simple as it sounds: start a conversation with someone on a text message, and pick up right where it left off in a Facebook chat. The ball can be in either party’s court. My friend Nick could get up and text me from his computer, or I could switch to text from my phone. In either case, the entire conversation history across all services is compiled in one place. It just makes sense and I wonder why no other company (looking at you, Apple) has implemented this into their own messaging app.

The People tile is the new way of tracking social connections, phone numbers, email addresses, and more. When I transferred my information to Google contacts from iCloud, Windows Phone gathered these contacts and matched them to Facebook, LinkedIn and Google profiles. Every name has a face to it, right out of the box. Apple does this too, but I found the process less cumbersome and more intuitive. One complaint is the lack of fuzzy matching: my friend named Phil isn’t matched with the Facebook profile of Phillip, and so on. But, 80% of my contacts were filled in with ease.

Finally, the syncing behavior on the WP works beautifully. Every account, including social accounts like Facebook and Twitter, has a home on one settings screen, and the status of all of these accounts can be monitored from there. Syncing times can be customize by the service, and the battery saver feature can be used to curb syncing across all applications as well.

Thus ends Act 2 of my 3-part analysis of the Windows Phone experience. Stay tuned for Weekly Download #35 for a tl;dr version and a preview of the verdict I will hammer down in Act 3.

Posted in Business, Design, Features, Microsoft, Mobile | Tagged , , | Permalink | Comments Off on From iOS to Windows Phone: Act 2 (The Experience)

Link: Facebook to Acquire Instagram →

Kevin, CEO:

Every day that passes, we see more experiences being shared through Instagram in ways that we never thought possible. It’s because of our dedicated and talented team that we’ve gotten this far, and with the support and cross-pollination of ideas and talent at a place like Facebook, we hope to create an even more exciting future for Instagram and Facebook alike.

Posted in Business, Facebook, Mobile, News, Social Networking | Tagged , , | Permalink | Comments Off on Facebook to Acquire Instagram

Link: AOL Sells 72% of Patent Portfolio to Microsoft →

Looks like the company is going to completely refocus their direction.

Posted in Business, News | Tagged , , | Permalink | Comments Off on AOL Sells 72% of Patent Portfolio to Microsoft

From iOS to Windows Phone: Act 1 (The Motive)

I wanted something new and refreshing.

That’s what I tell people when they ask why I’ve moved away, defected, from the iPhone and the Apple ecosystem. It wasn’t an easy choice. That’s what makes Apple so valuable. Yes, the products are fantastic and the support is phenomenal, but that is just what gets you in the door. What really keeps you there, paying for more night stays and charging your credit card for the extra in-room entertainment, is the ecosystem.

I had many reservations because of this, but I wanted to try something new with an open mind. It’s time to see what the fuss was all about. This review is in three acts:

  1. The Motive
  2. The Experience
  3. The Verdict

Act 1: The Motive

Blue polycarbonate just looked pretty. The phone looked bold, well built, and amazing. The glaring problem was the software. Meego (a Linux flavor) had abysmal support and lackluster applications to boot. But, it looked great. Clearly they took many pages from the Apple playbook. That isn’t a bad thing — “great artists steal.” But could Nokia bet the company on the N9?

At first, yes. The phone outsold the Lumia 800 worldwide 3:1. But the motive behind the sales would make one think otherwise. Thom Horwerda:

I’m starting to see why Elop was trying so hard to turn the N9 into a failure. As a Microsoft exec, he knew that the device and its MeeGo operating system were better than he let on. A good selling N9 was not part of his plan – which is to deliver Nokia’s smartphone business into Microsoft’s arms. Run it into the ground, and make it as cheap as possible.

So although the N9 was a victor, it was only because it priced to make it so. No — the real winner was to be the Lumia series, to be announced just a month later.

I point out the N9 because I was following the hardware first. The N9 was the first phone I could look at and fall in love with like the iPhone. A big bold display, not too much glass, and sturdy. All that matters was what you were looking at. But I also felt that Meego just wasn’t good enough for everyday use. It felt ordinary. If you look at it from the lens of an iPhone user, it almost looked too ordinary. Furthermore, the app development support would likely be small because of how locked down the system seems to have been. All in all, I decided to keep using my iPhone.

The Lumia

Enter Windows Phone 7.5, marry it with the N9, and you get the Lumia 800. Finally it seemed the body had the software that would tie it all together.

When the Lumia 800 was announced, it was also a debut for the Windows Phone OS. Famously, Stephen Elop calls it the “first real Windows Phone”, along with the Lumia 710 (which sucks, and I won’t even bring it up much further). Still the same N9 hardware, but now with a whole new attitude.

The glaring element of the Lumia announcement is that it wouldn’t be sold in the United States. The reasoning behind this escaped me: why launch a flagship phone and then not bring it to one of the biggest smartphone markets? For one, the phone is small. At 3.7” at the diagonal, we’ve seen this before. For another, it isn’t fast. The phone only supports 3G or H bands, which makes it lagging behind the competition. The second reason I didn’t buy as much — the iPhone 4S doesn’t have LTE either.

But perhaps the real reason is the lack of ecosystem. Windows Phone is the new kid in town. By December, they will have reached 50,000 apps, so one can guess that they were around 40k at when the Lumia was launched. The territory was unknown: for Nokia, for Microsoft, and, most importantly, the people. Why defect from a smartphone if it hasn’t proven itself? America is arguably the most picky bunch of consumers in the world, demanding highly of the smartphones crafted overseas. Like they say: “If you don’t have an iPhone, you don’t have an iPhone.” It would be months later that the Lumia 800 is released in the United States, but only as a pathetic bundle for $900. The reasons for this match the aforementioned: the phone isn’t the phone for America. The phone wouldn’t be the one to unseat the iPhone. That title, according to Nokia and Microsoft, will (hopefully) belong to the Lumia 900.

The successor

The Lumia 900 sports a 4.3” AMOLED display, akin to that of the 800. But, it additionally includes LTE, a front-facing camera, and behemoth of a battery (1830mAh, compared to 1450mAh in the 800). Looking at this laundry list, you can gather that:

  1. Bigger is better.
  2. Speed is vital.
  3. Video chat is a big deal.
  4. It needs to do all of that all day.

There are some issues with the 900, which result in simple design tradeoffs that occur when one tries to match these requirements:

  1. The 4.2” display is at the same resolution (800×480) of the 3.7” display, and it shows. The 800 clocks in at 252 ppi, while the 900 is at 216 ppi. For comparison, the iPhone’s retina display is at 326 ppi. The new iPad is at 264 ppi. When I looked at a Lumia 900 a couple of days ago, the first thing that jumped out at me was the fuzziness of the screen. It looked bloated. I look at the Lumia 800 and it looks good enough for my eyes to not complain. The iPhone will always be the best here, but if you consider that “retina” depends on how far away you hold the device, I find that the 800 is pretty great for resolution, all things considered.
  2. Because of the large size, the 900 becomes difficult to navigate, especially if you have smaller hands/fingers. The reach from one side to another makes it annoying to use with one hand, particularly if you want to navigate between applications and quickly type a message. The 800, which is roughly the same size of an iPhone, can be navigated easily with its form factor.
  3. LTE is fast, but it suffers the same battery life issues as every other LTE phone. The result is needing to create a larger phone in order to have a bigger battery. Also keep in mind that full LTE coverage will not exist until late 2013, so your milage may vary on fully utilizing the speeds in an LTE phone (we just got it here in Bloomington, IN).
  4. The front facing camera is sadly omitted from the 800. Right now it seems awkward to chat with people on video, but only because of the social implications of doing so — the idea itself is fantastic and should take hold when it becomes mainstream (AKA FaceTime becomes implemented widely).
  5. Time will tell if the 900 actually lives up to its “all day” claim. Initial reviews are mixed. Mossberg: “I found that, in light use, the battery lasted through a typical day. But in heavier use, including lots of email usage and Web browsing, streaming a one-hour TV show via Netflix, and conducting an hour-long phone call, the battery drained more quickly and was almost gone by late in the afternoon. This was especially true if I was using LTE much of the time.”

The astute reader can tell which side I’m leaning towards, but one can judge the two phones themselves by reading the spec sheets or glancing at the reviews. While the 900 spec wise looks good on paper, in practice it may not stand up. The 800 has the perfect balance of feature tradeoffs that bring out the most important aspect of the phone — the software.

Windows Phone 7.5

Every time someone says Windows or Microsoft, they instantly make connections to blue screen, viruses, money, and more negative connotations. I remember John Gruber and others remarking that the Metro style Windows should be rebranded entirely, just to avoid the connections that are inevitably brought out because of the name. The opposing viewpoint is to think of dominance, marketshare, and other traits that make Microsoft prevalent today. There is a reason that the entire world depends on Microsoft and its own ecosystem. Office is the biggest deal in productivity, and that fact isn’t changing any time soon. While IE has had its beating over the years, they still have over 50% of the browser marketshare. In the end, Microsoft, as the big company it is, will have naysayers and praisers. There’s nothing that will change about that.

Remember when the first iPad came out? David Pogue voices the “techy” point of view:

The Apple iPad is basically a gigantic iPod Touch.

That was the sentiment shared by many tech enthusiasts. This contrasted with others, like Mossberg:

The iPad is much more than an e-book or digital periodical reader, though it does those tasks brilliantly, better in my view than the Amazon Kindle. And it’s far more than just a big iPhone, even though it uses the same easy-to-master interface, and Apple (AAPL) says it runs nearly all of the 150,000 apps that work on the iPhone.

I point out the early iPad reviews to draw out the analogous claims being made regarding the Windows Phone device. Namely: it looks like another Metro interface. It was first seen on Zune devices (arguably even earlier in MSN/Encarta), and later evolved into the next generation Windows ecosystem, 8 and Phone 7. But, if history repeats itself, this comparison shouldn’t matter at all: having a unified interface experience can be helpful to people new to the device: it brings about the familiar and conforms to a mental model. The idea of live tiles is still a fresh concept when compared to other devices on the market, and the interface begs to be touched. Seriously — it is awkward to use the metro interface with a keyboard and mouse. It just doesn’t feel right.

As such, if Windows Phone is to be successful, it needs the hardware to match it. The new iPad is amazing because Apple took what they did right (the software) and improved the hardware. Windows Phone may be the best thing ever, but it would be crippled with poor hardware. I’m happy to tease the Lumia is likely the best candidate for hardware that can live up to the Windows Phone. In fact, it is the main thing attracting reviewers like Joshua Topolsky:

In all, it’s a fantastic piece of technology. It just looks and feels like nothing else on the market. It hits all the right notes for me. A little bit retro, a little bit futuristic, with just a touch of quirky humanity in its otherwise very machined design. This is the Nokia I grew up with, and it’s clear the company hasn’t lost its ability to enchant through hardware.

But, the same reviewer (and others), won’t cut Windows Phone slack any longer:

I think Nokia made a lot of the right decisions, but it’s almost impossible to move beyond some of Windows Phone’s shortcomings this late in the game. Try as I might to envision the Lumia 900 as my daily driver, the math never added up. There’s just too much missing, or too much that feels unfulfilling.

Joshua (and others) cite the overall lack of snappiness compared to the iPhone, the lackluster third-party support, and little nit-picky annoyances that add up to an overall underwhelming experience. The Windows Phone has to go against the standard of the iPhone, and it doesn’t come close. Here’s another take from Casey Johnston (ars technica):

That said, the OS isn’t without polish problems or minor difficulties. Landscape orientation sometimes seems half-baked, with buttons that stay portrait-oriented next to the horizontal keyboard. The phone is also a bit finicky about scrolling. Because the screen is so big and the range of my thumb is comparatively small, my horizontal swipes are often slightly diagonally downward (instead of working the joint to make the swipe straight, I keep my thumb straight). Android and iOS have never had a problem interpreting this slightly downward, mostly horizontal, somewhat lazy swipe as I intend it, but the Lumia often reads as “scroll down” instead of “swipe across.” This creates a lot of mistakes in an OS where there is so much swiping left and right to do.

Again — all of these points, while completely valid, are nit picky by themselves. But, they add up to an underwhelming experience. The other point worth noting, from Casey:

In some of its design and native apps, Windows Phone occasionally assumes too much. Take the Calendar app as an example. At launch, swipes between our agenda, day schedule, and so on are horizontal swipes, consistent with navigation in many other apps. When we switch to month view, we have to swipe vertically to see the next or previous month, but there’s no visual indicator that this is the case. Someone could go on using this phone for weeks or months before realizing they can see months other than the current one. It’s not a life-ruiner, by any means, but the interface doesn’t make the availability of more information clear, and it’s not alone.

I have experienced this same sort of thing myself — the phone can be incredibly subtle and inconsistent at times. But this is only after the first day or two. Time will tell if I can completely dive in and appreciate the subtlety, or become increasingly annoyed.

Thus ends this preview of what will come in my next installment, where I dive into the Windows Phone experience after using it for about a week, and give my reactions from someone who comes from Apple land. You’ll want to tune into Weekly Download #35, as well, to get my full impression of the device and the experience.

Posted in Business, Design, Features, Microsoft, Mobile | Tagged , , | Permalink | Comments Off on From iOS to Windows Phone: Act 1 (The Motive)

Link: Yahoo Lays off 2,000 Employees →

Kara Swisher, who has been all over this series of unfortunate events for Yahoo!:

The layoffs touch all units of the company, but the hardest hit is the product division, which is headed by Blake Irving, as well as its marketing, research and international units. Yahoo gave no details on the layoffs other than the number.

Posted in Business | Tagged , , | Permalink | Comments Off on Yahoo Lays off 2,000 Employees

Link: EA Is the Worst Company in America →

In bracket style fashion, EA has been chosen as the Worst company in America.

Posted in Business | Tagged , , | Permalink | Comments Off on EA Is the Worst Company in America

Link: The Mac Goes Corporate →

About 46% of corporations now issue Macs to employees, up by half in just two years. “The use of iPads and iPhones in the workplace is creating increased awareness and consideration of Macs,” said Frank Gillett, vice president and principal analyst at Forrester. Even though more companies are starting to issue Macs, the percent of workers using them is still fairly slim. About 7% of computers companies give to employees are Macs, he said.

Posted in Apple, Business | Tagged , , , | Permalink | Comments Off on The Mac Goes Corporate

Link: Lumia 900 Target Market →

According to Sebastian Anthony:

The Lumia 900 isn’t targeting iPhone or Galaxy users; it’s targeting the 41% of the US public who still own a feature phone. If you’re already firmly set on getting an iPhone, the Lumia won’t stop you — but for walk-in customers, the $200 price difference is really quite significant. For customers on the fence — if saving $200 isn’t enough — the Lumia has a bigger screen than the iPhone and a better camera than most Android phones — two factors that could easily sway people towards the Nokia device.

I can agree with the reasoning behind this claim, but the conclusion doesn’t seem to line up. If you have 2% marketshare, you are going to do everything you can to shave away at the vertical you are currently in. Smartphones are fundamentally different than feature-phones, and feature-phone owners probably both a) realize this and b) don’t care. It is a lifestyle choice to move to a smartphone still. Eventually, this won’t be the case because of cheaper components, etc. But for now, the world still believes in feature phones.

Posted in Business, Design, Microsoft, Mobile | Tagged , , | Permalink | Comments Off on Lumia 900 Target Market

Link: Topolsky on the Lumia 900 →

He’s a fan of the design and build quality, but thinks the OS falls short still.

John Gruber agrees with him, and notes that if he were in the market for a Windows Phone, it would be for the 800 instead.

Posted in Design, Microsoft, Mobile | Tagged , , | Permalink | Comments Off on Topolsky on the Lumia 900

Link: Freemium Will Rule Gaming Industry →

Matthew Handrahan, talk about Ben Cousins’ (ngmoco) opinion on the freemium model:

As soon as one competitor in a specific field drops the price to zero, he argues, it becomes very difficult for others to continue charging. It happened to mobile games in the space of a few years, and the touch-paper that will spark the same transition in PC and, ultimately, console gaming has already been lit.

You have access to the world, but you pay for how you use it. Compelling, perhaps? Zynga and others have already proven its prowess, but the stability of the market remains up in the air.

The fact that Americans are now betting on sports like football, baseball, and basketball instead of games one plays at a casino is one reason why the legalization of sports betting has blurred the boundary between iGaming and gambling. The National Football League (NFL) will be gambled on by 45 million Americans this season, up 36% from last, according to figures from the American Gaming Association. Beyond this, well-known sports brands like ESPN are thinking about granting sports betting operators a license to use their name.

The explosion of live streaming on sites like Twitch, YouTube, Facebook Gaming, Caffeine, Owncast, Mobcrush, and Steam TV was another factor in the rise of eSports and gambling games to place legal bets in US. Younger people are attracted to eSports because they are eager to watch digital natives like themselves, who are not elite athletes, compete online. Additionally, the game-playing dynamics of live streaming eSports have made it one of the fastest-growing segments in both iGaming and gambling today due to the enthusiasm of even older individuals.

Posted in Games, Mobile | Tagged , , | Permalink | Comments Off on Freemium Will Rule Gaming Industry

Link: iPad As A POS Disruption →

Square has already started to implement the iPad as a POS system for local merchants. Fast Comapny’s Kit Eaton looks at how Revel Systems is taking this to the next level. The firm is partnering with Best Buy’s Geek Squad to have the system installed in stores. You can imagine Best Buy may begin implementing this themselves by year’s end.

Posted in Apple, Business, iOS, Mobile | Tagged , , | Permalink | Comments Off on iPad As A POS Disruption