Link: Mobile Platforms Account for 60% of Gaming Revenue →

As discussed in our most recent podcast, the future of gaming is in mobile devices.  iOS and Android now account for 60% of gaming revenue, further driving home our point that Nintendo might need to take a closer look at its current strategy…

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Link: F.C.C. Rallies for Broader High Speed Coverage →

The F.C.C. is billing the initiative as the biggest effort ever to help close the digital divide. Because no federal funds are being invested, the initiative relies in large part on the cooperation of private companies. One such company, Comcast, started offering $9.99 monthly broadband service to some low-income households this year after promising the F.C.C. that it would do so when it acquired control of NBCUniversal.

The goal of the FCC is to bring the 100 million Americans who currently do not have access to the web online. The plan is to offer these $9.99 plans to low income families for up to two years.

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Weekly Download #20: Apple Self-Checkout, Kindle Lending Library, Nook Tablet, Success in the App Store, Virtual Goods, Gaming

Tarun and Chris talk about Apple’s self checkout model; the new Kindle Lending Library; the Nook Tablet; How to be successful in the App Store; The value of virtual goods & Zynga; the continued influence of Apple on the gaming industry. Want to be a sponsor? Visit our website for more information. Thanks for listening!

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Link: Quipol →

This was one of the products featured at the Combine. Simple, powerful and fun polling system. Try it out today!

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Link: Apple Reduces Part Orders for 4Q11 →

Cage Chao for DIGITIMES:

Apple has informed upstream suppliers of parts and components for iPhone 4S to delay part of their shipments for the fourth quarter of 2011 to the first quarter of 2012 as sales of the iPhone 4S have not been as strong as those concluded in the pre-sales period and also due to shortages in the supply of some key components, according to sources at the iPhone 4 supply chain.

A misstep during the earnings call? Or perhaps this is a move to shift away from the current iPhone production as they have ample supply elsewhere. This move has a ripple effect across the industry, especially with Hon Hai.

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Link: Mobile Flash is Dead →

Apple guesses correctly, again.

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Link: The Fate of WebOS Undecided →

Joshua Topolsky with the exclusive:

HP CEO Meg Whitman just told a room full of Palm and HP employees that the company doesn’t yet know what to do with webOS. “It’s really important to me to make the right decision, not the fast decision,” she told those gathered with her on the HP campus, adding that a decision would come in the next three to four weeks.

HP’s time is running out, and they are asking for more of it. The future of webOS looks grim. If the company does not decide to turn the ship around, this month will just look completely useless.

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Link: Concerns with Self-Checkout at Apple Stores →

Dan Frommer:

So, is Apple just relying on the honor system? (Will it do spot-checks?) Or does it also have a Vegas casino-like security system in each of its stores? Neither would surprise me.

I think that the scanning of the barcode makes it deactivated to a door security system. Also perhaps you have to show your iPhone receipt as you exit the door? One can only know by seeing the system play out for itself. There is always a fellow standing at the door of these stores, so he probably will start playing a more important role (akin to the guy at Sam’s Club or Fry’s when he puts a mark on the receipt).

My guess is the casino-style security system is already in place for some of the high-profile stores (5th ave).

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Link: Barnes and Nobles Answers Amazon →

This morning, Barnes and Noble announced it is launching the Nook Tablet (different from the Nook Color).  The device looks virtually identical to the Nook Color, but has slightly better specs.  The tablet will cost $50 more than Amazon’s recently announce Kindle Fire.

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Link: “Real” Value →

Fashionistas spend $2,000 on a Prada handbag. Gamers spend $20 on an imaginary tractor or avatar or sword. It’s the same, Ries says, except “the virtual objects are all tied to the specific environment in which they were developed.” A sword purchased in the game World of Warcraft can’t be taken into the real world, or into other games.

While I understand the spirit of that statement, there’s also this stuff:

  • You don’t own anything online, really.
  • Zynga can take away everything you have in a second.
  • Prada’s advertising ends when you buy the purse, where as you are the product in Zynga world.
  • $2,000 is a ton more than $20.

But hey, it’s working for now, right?

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Link: The Biggest Influence on the Video Gaming Industry →

It isn’t Miyamoto.

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Link: Lego Build Solves Rubik’s Cube & Beats The Record →

The new record is about 5.4 seconds, down from 6.24. This is mainly possible because of human limitations of dexterity and brute force, but it is still quite a feat of engineering.

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Link: Kindle Lending Library →

If you own a Kindle, you can check-out books for free and not have to go to a library. There are only 5000 titles available and no publishers are on board, but if you are a Prime member, the service is yours to use.

The last time books were offered for free, people weren’t very happy. The difference here, perhaps, is that a cut of Prime subscription fees goes to the publishers, in some way. Unlike Apple, Amazon often prices the books significantly under value to drive people to the hardware and the ecosystem. Now, they are choosing to price some books for free (albeit with caveats). But, they are still “within the law”, so to speak, since they own the books to the extent that they can distribute them at any price they wish.

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Link: Imperfections →

Jordan Crook expands on my rant from earlier last week, except the features he would like to see are more “things that should have been in version 1” rather than “pie in the sky”.

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Link: James Cameron on 3D →

We have discussed 3D movies and television in various podcasts and given our take on it. USA Today recently interviewed James Cameron asking his opinion on the current state of 3D.

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Link: The Appillionaires →

Chris Stevens for Fast Company provides some tidbits from “Applillionares: Secrets From Developers Who Struck It Rich on the App Store“:

“The closest thing I’ve seen to a ‘business model’ for marketing iPhone apps is to advertise like crazy until you get into the top 50,” says David Barnard of AppCubby. “Once you’re there, the top 50 list will start generating its own buzz…But that’s not a business model, that’s like rolling the dice at a casino.”

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Weekly Download #19: Microsoft and Visions of the Future, Designing for the Future, Cable TV and OnDemand Content, Going Mobile

Today’s podcast takes more of a thematic term as we discuss design, mainly using Google as a lens — what makes design for Google work? What makes it struggle? We also discuss the Microsoft “vision of the future”; Cable TV; OnDemand Content; Mobile readiness with “GoMo”. Thanks for listening!

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Link: GoMo →

As reported by Tricia Duryee, AllThingsD:

The site is a resource center that links to a growing list of 15 to 20 vendors and agencies that can help with all aspects of building a mobile site. The site also has an emulator that shows how your site looks on a phone and case studies from companies.

The initiative is awesome, and is a smart way for Google to promote the mobile ad business as well. But, I think mobile website has a negative connotation of being stripped down. Better mobile sites are ones that maintain the content on the phone and web in a consistent way — like the Boston Globe (there is a consistent look and feel that dynamically changes with resolution).

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Design Unification with Google Apps

In the past 10 years, Google’s application portfolio has grown a tremendous amount: the once budding search engine is now a hub for the world’s information. Google is where one go to find information, check email, read stocks, get directions, read the news, watch videos (on YouTube), write a blog post, organize your calendar, shop and much more. Most of Google can be accessed on a computer, TV, smartphone (and even dumb ones), or pretty much anywhere else the internet is available.

Unification is a tough goal when a firm is that wide spread. The core design philosophy has to be air tight and flexible at the same time. By air tight, the mental model of usage needs to pervade itself in all of the products. By flexible, the design needs to “make sense” with every app without getting in the way or having a high learning curve. Every design choice needs considerable thought. Do the execute buttons all have to be red and large? Do there have to be grey buttons? Should the settings icon be a gear? These are the kinds of questions Google had to ask itself when creating their new, unified look. Not just on the web either — on smartphones, tablets, and TVs as well.

With the introduction of ice cream sandwich and the design unification goal in mind, we can begin to grade Google on its progress. Does Google feel more unified? Is the tradeoff of unification vs. functionality apparent? Is it easier for new users, or more enjoyable for the expert?

The Design Maxims

Google has 10 design maxims:

  • Focus on people–their lives, their work, their dreams.
  • Every millisecond counts.
  • Simplicity is powerful.
  • Engage beginners and attract experts.
  • Dare to innovate.
  • Design for the world.
  • Plan for today‘s and tomorrow‘s business.
  • Delight the eye without distracting the mind.
  • Be worthy of people‘s trust.
  • Add a human touch.

The first maxim speaks to the “user” experience. People’s lives and work are clearly intertwined with Google today: their social interactions are juxtaposed with getting tasks done everyday. Why not make an attempt to focus on both at the same time? Google has done a good job at this by keeping everything connected and in one place, which speaks to a larger point of the increasing connectedness between one’s career and work. “Dreams” are tricky to understand, but the language is fluffy and intriguing enough to perhaps warrant inclusion. Perhaps it goes along with the “Dare to innovate” maxim, since most dreams are at the edges of innovation.

Cutting out milliseconds has been more apparent with improvements in search, but the general concept of making things easier to use and find reduces time to navigate as well. Having buttons and menus with a consistent look and feel means practice with the interface and usability. This means someone can just do work without needing to learn a new interaction. But, the other side of the spectrum — advanced or experienced users — may find difficulty adjusting. Users of Gmail prior to their massive UI overhaul may have preferred the more boxy, widget style of navigation. Maybe they liked it when read and unread messages were in the same flow, rather than with a large distinction. This is just one of the tradeoffs that occurs in a design overhaul — older users are forced to cooperate with the changes or are left behind. Similar overhauls have been done on other websites (like Digg or Fark or TechCrunch).

The same ends come from engaging beginners and attracting experts: some will appreciate a consistent UI, but others may be deterred because of their previous expertise in the former UI. Who is the better group to satisfy? It depends on the target user, which brings me to question the sixth maxim, “Design for the World.” By moving away from an older UI, you will obviously dissatisfy someone in the world. So what do they mean? There seem to be two main components:

  • Adhering to standards and having a consistent look and feel, regardless of how a person accesses the Web.
  • Satisfying accessibility requirements.

The second point is a noble goal, but often informs the first. Having simple, clean looks that can be flexible on any browser is a great start to a design. Often, this goal has the upshot of being accessibility compliant — simple designs with larger texts and cleanly defined buttons are often cited as accessible. But, there are many more people that don’t need accessibility requirements. Could these people be pointed to a different web design and get the same experience? Or, should we design a web experience that enhances their lack of disability? Google seems to push for the former — everyone gets the same experience, and if you are disabled then the web adjusts. I would argue that this does not line up with how computing is moving in the Post-PC age. Interactions with computers are more complex, taking advantage of human capabilities and pushing into new paradigms. The disabled are considered, but they are missing a piece of the experience. Is this a bad thing? Regardless of what side of the debate people fall on, it is worth noting that no design can satisfy everyone. In the end, there will be some people who will be left behind.

Giving People a Choice

If you are an expert user and you want the old experience, why not let them have it? I suspect that this may have to do with support, development, or other future goals the firm has in mind. New concepts are being born that will shape the next 10 years, and some of these concepts don’t consider the past at all. Instead, they look at a new frontier; an age of people that have lived with third-wave computers all their lives. Today’s computers are still trying to satisfy a diverse audience of technical literacy. In the future, computing knowledge is a de facto standard. By giving people a choice, it is like forcing history into people’s faces: all it does it gets in the way.

What’s unique about Google is the design culture alongside the engineering mindset. Design of the web is important, but the usability should be like clockwork. If an experience isn’t fast, powerful and unified, then it isn’t good enough. Google designs are subtle changes that make larger impacts.

In the recent case of Google Reader, Google wants to make an impact in the sharing of news. This means restructuring the sharing of articles. The voices of current users may cry out, but future Googlers are a part of the Google ecosystem — docs, mail, plus — and the integration makes sense. If a person is old-school, they can take Google somewhere else: on their favorite email reader, RSS app, or cloud sharing service. Like an engineer, people should really care about functionality. If that functionality is missing, they should conform or migrate.

Google dares their users to choose other designs, but with such tight integration and consistency it is tough to leave.

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Link: Cable Down, But Not Out →

Vijay Jayant, senior managing director for the ISI group:

When Netflix loses 800,000 subscribers the fear of cord-cutting goes away a little.

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Link: YouTube Seeks Proven Talent →

Guess they got tired of the AutoTunes:

Google Inc. on Friday announced the creation of around 100 online video “channels” on its YouTube website that will have new original programming involving celebrities such as such as singer Madonna, rapper Jay-Z, actor Ashton Kutcher and former NBA star Shaquille O’Neal.

The venture, in partnership with dozens of media companies, Hollywood production companies, and online-video creators, will generate about 25 hours of new, original programming a day on YouTube. The majority of the roughly 100 channels will launch next year.

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Link: Channels →

John Gruber’s theory of what an iTV may actually look like: A Newsstand with TV apps, like ESPN or HBO, as channels. Brilliant idea.

Will TV networks work as hard as print media distributors have on iOS content? Given that print media needed saving, its easy to see why the iPad has done them service by providing a medium for “smarter” media. The cable industry, however, is mostly a monopoly of a few major providers — and they aren’t going anywhere anytime soon.

I suspect the channels may also be intertwined with a Tivo-like app that stores all of your TV shows in a newsstand deal as well.

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Link: Google+ Adds “What’s Hot” and “Ripples” Services →

What’s Hot: Shows the most popular, publicly shared posts.

Ripples: Shows where shared posts originate from.

What they have in common? Data visualization. Cool for people interested in that, questionable for the general masses.

What’s Hot looks like a more successful feature, but I can’t really tell since I (ironically) got this message:

Nothing here right now. Check out the Google+ search stream to see what people are saying about Google+.

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Link: Microsoft’s Vision of the Future →

It’s about what you pictured and have seen in movies: all touch screen displays, various features that provide useless functionality (a business card that changes state as you flip it?), a lack of understanding what a button is, the device that “does-it-all”, and many other annoyances that would take a day to wrap your mind around.

There is just a huge problem with looking ahead and trying to be “first” when it comes to innovation. There needs to be immense R&D when creating the next big thing, not just two graphic designers watching a few Hollywood films and spitting it out to the public. If Microsoft had done a little research, they would know how hard it actually was to hold a business-card-thin device and make it change states with no lag. It’s the crazy ideas that are most well known, but sometimes because they are just crazy.

Update: A comment from “Sloppy Info“:

Admittedly this is just a speculative vision showing rough ideas for future interfaces. Microsoft doesn’t mean this literally. But the Health Tracker is a good example of the UI thinking throughout the video: tons and tons and tons of data, presented in varying shades of blue and gray. Lots of smooth futuristic feel, with very little design toward understanding.

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Link: Redbox Hikes Price, Too →

My email inbox said this:

The price change is due to rising operating expenses, including new increases in debit card fees.

So, not necessarily because of contract fees, but because of the banks and debit cards. Deflects any way to blame the service itself.

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